Burning Horizon

By Matthew Grau, Bob Arens, Robert N. Glass, Bruce H. Graw, Stephen McQuillan

Somewhere, It Burns...

The sands of time slip during the hourglass. the recent Earth executive mounts a determined initiative opposed to the Migou’s seat of energy. those who police the ar- cane underground face an invisible foe. The Disciples of the Rapine typhoon descend in the course of the ashes to attack the Land Down lower than. a perilous plague by surprise grips the voters of the hot Earth govt. And an unforeseen best friend returns from the void, a gentle within the darkness.

The finish contains on. Welcome to 2087.

Discover how humanity makes an attempt to discover a technological facet. remain surprised through the on-going inner Nazzadi conflicts. detect that for which the Migou were scouring the Outback. And, regrettably, whatever perverse is born in the sacred arcane circles of the Esoteric Order of Dagon – a few that makes the Chrysalis company very indignant. All whereas difficulties just like the turning out to be road crime hold over from 2086. discover a 12 months within the unusual Aeon or lose your self within the lies and faux it isn’t happening.

Nowhere else will you discover a environment like this.

Inside this booklet you'll find:

  • A carrying on with specific exploration of the Aeon warfare, detailing the $64000 occasions of 2087 and every thing that is going with them.
  • Seven items of provocative brief fiction to aid painting the texture of the atmosphere, in addition to a four-page comic.
  • A examine popular culture within the unusual Aeon, so as to add extra exact style on your game.
  • An exploration of 4 smaller year-long plots that may be utilized in any video game, with feedback on the best way to weave them into your tale.
  • A certain examine 5 significant components of the overarcing CthulhuTech storyline, together with the conflict opposed to the Migou in orbit, the go back of unforeseen allies, a hemorrhagic plague that sweeps the recent Earth executive, the Chrysalis Corporation’s activities opposed to the workplace of inner protection, and the march of the Rapine hurricane into the Land Down Under.
  • A tool-kit of knowledge, occasions, and recommendations for Storyguides to exploit every one of those significant storylines, placing your Characters entrance and middle for the largest motion within the setting.
  • New know-how, mecha, and autos – really these designed to be used within the vacuum of house – in addition to house wrestle rules.
  • This ebook is intended for use with the CthulhuTech storytelling online game and calls for the middle Book.

    This ebook is meant for mature readers. It comprises darkish and worrying content material and pictures. Reader discretion is suggested.

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    Storm of the Century: A Spirit of the Century Adventure

    By Pete Woodworth

    An exciting (AND CHILLING) story OF METEOROLOGICAL PERIL! whilst of the Century Club’s most deadly foes subscribe to forces, summer time turns to iciness in a single day within the Windy urban! Will the courageous heroes of the Century membership get to the bottom of the secret in time to save lots of the city—and the world—from the sunrise of a brand new Ice Age? It’s as much as you!

    Storm of the Century is a Spirit of the Century experience written through Pete Woodworth. inside of you'll locate an "a los angeles carte" plot, up-to-date and new threats to your Centurions to stand, and partial-pregenerated characters so that you can seize this state of affairs and get correct to playing.

    The destiny of the realm hangs within the balance—answer the decision this present day!

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    Southern Mirkwood - Haunt of the Necromancer (MERP ICE #2700)

    By Susan Tyler Hitchcock

    This package deal information all of Southern Rhovanion.

    Southern MIRKWOOD contains:

    - four significant layouts together with DOL GULDUR
    - A 16" x 20" full-color insert, part number 1 depicts settings from THE LORD OF THE earrings, part #2 maps out WOODMENTOWN, the HILL OF SORCERY, and a HOUSE-LORD settlement

    From the Undeeps to the previous wooded area highway, around the conflict undeniable referred to as DAGORLAD, Southern Mirkwood is a land cursed by means of the Necromancer of DOL GULDUR.


    Long in the past the world of Southern Rhovanion earned the typical identify of South Wilderland. For regardless of a number of settlements of guys through the years, Nature has continually reigned excellent during this sector of woodland and plains. All who input Southern Rhovanion, no matter if to trip or to reside out their lives, needs to prepared themselves for day by day encounters with the whims and forces of Nature. each civilization that has made its domestic the following - even if the primitive Beijabar, the savage Orcs of Dol Guldur, or the stately Northmen less than Vidugavia - all have needed to locate how you can make their rugged methods of existence reply to the larger forces of Nature.

    Growing issues have specific value during this zone ruled by way of the woodland as soon as known as Greenwood the nice. In each nook of the wooded realm Nature is grasp, and to reside right here conveniently one needs to methods to establish and assemble the worthwhile vegetation transforming into wild and unfastened and, simply as vital, to spot, steer clear of, and use whilst priceless the effective toxic crops Nature strews simply as generously in one's pathway in the course of the wooded area and the plains.

    There as soon as used to be an afternoon while the wooded area bloomed attractive and prairie vegetation sweetly scented The Plains of Talath Harroch. There as soon as used to be an afternoon whilst the Fives sang to the seasons, and while Nature appeared calm and forgiving in her method. yet these days are long past - might be now not eternally, yet during this 12 months of T.A. 1640 few population of Southern Rhovanion anticipate lifestyles to turn into any easier.

    During those years of restoration after the nice Plague, which hit Southern Rhovanion simply as challenging because it hit Gondor, humans were thrown again upon the severe assets of the wildlife. the elements has became harsher over the past few many years, and with the Plague has come disease from many instructions. Vestiges of the Plague upward push back one of the voters of Southern Rhovanion; possibly because of the a number of refugees who come the following from different afflicted parts to reside or die, based upon what destiny holds in shop for them. The Plague struck humankind extra violently than it struck Nature, and those that stay in Southern Rhovanion at the moment are greater than ever on the mercy in their environment.

    No one travels or lives within the sector with out falling lower than the shadow of Dol Guldur. whereas merely the wisest have any inspiration of why this mountain sheds one of these ghastly spell, each one is aware that from it emanates the stench of evil and the shadow of loss of life. so much hardships that befall one in Southern Rhovanion may be traced again in a single means or different to the impact of that accursed craggy peak.

    Yet conflicts have arisen that it appears don't have anything to do with the Evil of that mountain. Southern Rhovanion, virtually due to its pastoral heritage, has develop into the warring flooring of forces past its bounds. the good Kings of Gondor - of their quest for empire and the subjugation of the Easterling tribes -- have introduced consistent clash and bloodshed to a land which was little greater than a hall for wandering folks. Few nice wars originate in the minds and hearts of Southern Rhovanians, yet many take place upon their hills and plains, forcing them to take in palms to guard and shield no matter what houses and assets stay between them. it is a nation below siege - no longer amidst conflict this present day, yet continually below the omnipresent possibility that conflict or pestilence, drought or deluge, may wipe out every little thing the next day.

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    Rage Across Egypt (Werewolf: The Apocalypse)

    By Chris Howard, Matthew McFarland


    For hundreds of thousands of years, the Silent Striders were compelled to wander faraway from their place of birth. Exiled via the curse of an old vampire, they've been uanble to come to their territory of Egypt, in its place roaming the roads and byways of the remainder of the realm. Now because the global urns towards Apocalypse, issues could be poised to alter. The Silent Striders simply should be coming home.

    BLOOD at the SANDS

    For 4 thousand years, vampires and werewolves were at odds in Egypt. during this, the yr of the Scarab complement for Werewolf: The Apocalypse. it's the werewolves' flip to pursue the mysteries of the Nile Valley. Rage throughout Egypt unearths the Garou's shadow warfare opposed to the vampires of Egypt, the horrors of Jackal Fever, the schemes of the Fera, the magical Twelve homes of the Underworld, and masses extra. Come and spot what lies underneath the sands....

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    Cthulhu by Gaslight: Horror Roleplaying in 1890s England (Call of Cthulhu Horror Roleplaying, 1890s Era, #3303)

    By William A. Barton

    Moment version, new essays, six full-colour plates, extra maps, revised and corrected... CTHULHU via GASLIGHT encompasses a long roleplaying event, 'The Yorkshire Horror' within which investigators sign up for forces with the world's most renowned consulting detective, Sherlock Holmes! broad historical past essays offer interval talents, social periods, international politics, biographies and timelines for the Eighteen Nineties, maps and London situation notes (including the simplest tales of the time), go back and forth, criminals and police, Cockney slang, fee of dwelling, royalty and titles, membership existence in London, the occult within the Nineties, costs, and garments. A long essay considers time-travel rationales for relocating investigators of over again into the Nineties.

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    Trail of Cthulhu

    By Kenneth Hite, Robin D. Laws

    *looks retail

    Trail of Cthulhu is a brand new standalone GUMSHOE method video game below license to Chaosium, set within the Nineteen Thirties. It helps either Pulp (for Indiana Jones, Robert E. Howard, exciting destinations varieties of video games) and Purist types of play(for highbrow horror and cosmic dread). HP Lovecrafts paintings mixed either, occasionally within the comparable tale. It incorporates a new tackle the creatures, cults and gods of the Lovecrafts literature, and addresses their use in gaming. It provides new participant backgrounds, and bulk out the GUMSHOE procedure to provide extensive aid for sanity, incorporating into the rule of thumb set the desktops wish to discover on the probability of going mad. path of Cthulhu received Ennie awards for most sensible ideas and top Writing, in addition to receiving an honourable point out for fabricated from the 12 months.

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    Delta Green: Targets of Opportunity: A Call of Cthulhu Sourcebook of Modern Horror and Conspiracy

    By Kenneth Hite, Greg Stolze, Adam Scott Glancy, Dennis Detwiller, Warren Banks, Shane Ivey

    The apocalypse is the following. the lads and girls of Delta eco-friendly pursued alien threats and supernatural horrors world wide. they believe they're saving the realm from awful evil. yet are they simply saving it for anything worse?

    The pursuits of chance complement provides for your DG roleplaying crusade a conglomeration of evils, a lot of them whispered in tricks and rumors because the earliest days of Delta Green.

    Black Cod Island: An inhuman risk rises from the frigid waters of southern Alaska. 300 years in the past the Haida Indians fought to stamp it out. They failed. Can Delta eco-friendly fare any better?

    M-EPIC: A top-secret Canadian organization with a national constitution. Few of its individuals understand its lengthy heritage of utilizing supernatural the right way to conflict the supernatural itself. Even fewer understand the poor consequences.

    Disciples of the Worm: Humanity has constantly sought to defeat dying. For a few, it's an all-consuming obsession. For Delta eco-friendly, a loathsome 25-year-old case calls for a solution to an important query: while immortality is to hand, precisely what cost is simply too high?

    The Demonte Clan: storm Katrina was once essentially the most devastating storms ever to strike the USA. For its sufferers, Katrina was once an unspeakable tragedy. For Delta eco-friendly, Katrina was once an opportunity to strike at a long-festering horror. the objective is an outdated and influential kin whose individuals are whatever except human, who see New Orleans' plight as a chance in their personal -- and who've turn into really expert at destroying basically human enemies.

    The Cult of Transcendence: for hundreds of years, a cult of Nyarlathotep has conspired to alter the area from behind the curtain, spreading its effect into the halls of strength. this day its ambitions are extra sophisticated and sinister than ever, guessed in simple terms vaguely even through its so much dependable adherents. it can be the deadliest possibility Delta eco-friendly has ever faced.

    Plus a wealth of instruments so as to add intensity and horror in your Delta eco-friendly video games: wrestle suggestions, pressure issues, history thoughts, DNA research, and counsel for working the sport.

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    Book of Mirrors: Mage Storytellers Handbook (Mage: The Ascension)

    By Ethan Skemp, Richard Dansky, Phil Brucato, Deena McKinney, Kathleen Ryan, Brian Cambell

    "Wow! Cool Game" Mage: The Ascension occurs in an epic international loaded with hazards, intrigues and contradictions, an international the place not anything is ever what it kind of feels to be. in the unique realm of the woke up, wizards plot, demons upward thrust and truth itself shudders in soreness and rapture. "Now How Do I Run It?" interesting because it might be, Mage bargains the would-be Storyteller a bunch of demanding situations. thankfully, assistance is now to hand. This crucial but casual tome comprises Storytelling suggestion, a developer's F.A.Q., secrets and techniques of the Ascension battle, and lots of different enlightening sweets, like... A step by step chronicle historical past; A cotnprehensive index to Mage books, principles and magicks; structures and proposals for animals, shapeshifting, trade settings and extra.

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    Night Stalkers (Hunter: The Vigil)

    By Chuck Wendig, Justin Achilli, Richard Thomas

    We percentage related shadows. yet that doesn’t suggest we’re an analogous. They nonetheless need to die.

    A moment time.

    A ultimate time.

    They die by means of the flame. That manner, either one of us see the sunshine, if just for a moment.

    This ebook for Hunter: The Vigil includes:

    • An severe look at how the undying Vigil and the immortal vampires come jointly in an everlasting struggle.

    • a glance into how every one compact and conspiracy offers with the callous depredations of vampire society. additionally info new compacts and conspiracies (including the hunters of the Cainite Heresy).

    • For vampire-hunters, a group of latest strategies, benefits and Endowments (including the Cainite Heresy’s Rites of Denial). For Storytellers, a “build-your-own” vampire part that includes new thoughts to use outdated folklore.

    • Philadelphia by way of evening: the town of cohesion is besieged via the everlasting fight of vampire as opposed to vampire, hunter as opposed to hunter, and everyone as opposed to all people.

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