Pathfinder Roleplaying Game: Advanced Race Guide

By Jason Bulmahn

  • This definitive sourcebook for the Pathfinder Roleplaying Game offers a whole lot new personality strategies for all seven “core” participant personality races, from archetypes that let elf characters to discover their connection to nature and magic, to feats and spells that allow a dwarf personality stick with it the legacy of his multi-generational extended family, or a gnome discover her connection to the 1st global or delve deep into her bizarre obsessions. also, the Advanced Race Guide deals meaty sections on a dozen “spotlight” races that make fascinating and interesting participant personality ideas, comparable to goblins, aasimar, tieflings, dhampyrs, drow, the fundamental races from Bestiary 2, and several other others, and, for the 1st time, permits avid gamers to create and play characters like merfolk, grippli, duergar, stryx, and each different acceptable monster presently within the Pathfinder video game. finally, the Advanced Race Guide contains an in depth part that enables gamers and GMs to construct their very own customized races, both to emulate extra strong creatures that exist already within the online game or to create totally unique characters exact to their campaign.

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Cthulhu Dark Ages (Call of Cthulhu Horror Roleplaying, Chaosium #2398)

By Stephane Gesbert

[CALL OF CTHULHU ROLEPLAYING] 950 A.D. -- the area is torn aside. Empires and kingdoms have persevered centuries of invasions, and now warlords struggle over the continues to be like wild canine. The clergy is vulnerable and morally wicked, towns are depopulated, alternate is stagnant, and violence reigns all over the place. historical past is getting into the 6th Age of humankind, the final word age earlier than the top of the world.The Byzantine Theodoras Philetas translated the "Al Azif" into Greek, and renames it the "Necronomicon." it is going to take a century prior to that blasphemous tome is ultimately condemned, and such a lot copies destroyed.

"Cthulhu darkish a long time" maintains Lovecraft's sinister culture of guys and ladies suffering opposed to the darkish forces of the Cthulhu Mythos, yet in a time approximately 1000 years earlier than Lovecraft's beginning. "Cthulhu darkish a while" is an entire roleplaying video game utilizing Chaosium's vintage "Basic Roleplaying" System.

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Tribebook: Silent Striders (Revised Edition, Werewolf: The Apocalypse)

By James Kiley, Bryan Armor, Ellen Kiley

The Curse of the Wanderers
Once, firstly of background, they fought a superb struggle - and so they misplaced. They have been forged out from their fatherland of Egypt in the past, cursed to by no means locate relaxation. due to the fact that point, they've got wandered lonely roads by way of moonlight, searching their prey looking for revenge. And now that the tip instances are the following, the Silent Striders will be on their manner home.

Children of the desolate tract Moon
The most up-to-date within the Revised Tribebooks, Tribebook: Silent Striders makes a speciality of the loners of the Garou kingdom, the unusual and refined harbingers of doom. inside of, gamers and Storytellers can research the secrets and techniques that the tribe has hidden away, and participate in the struggle to regain their long-lost place of origin.

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Slasher (World of Darkness)

By Jess Hartley, Howard Wood Ingham, Rick Chillot, Mike Lee, Stew Wilson, Matthew McFarland Travis Stout

There’s a distinct breed of killer available in the market. They aren’t pushed by means of the necessity to drink blood or the heart beat of the total moon. They kill simply because they must, simply because homicide is the single factor they be aware of. Will you hunt the slashers — or subscribe to their ranks?

A Chronicle publication for international of Darkness® and Hunter: The Vigil™

• A grim exploration of the slasher phenomenon: why are a few humans—including a few hunters—driven to kill? How can a few of them shrug off bullets or forget about an awl to the skull?
• a glance at a brand new hunter conspiracy pushed to enquire, hunt—and with a bit of luck arrest—supernatural serial killers: the FBI’s VASCU, or forefront Serial Crimes Unit.
• how to use slashers in a narrative either as antagonists and as anti-hero protagonists. study the tough Undertakings of the slashers of the area of Darkness.
• New guns within the struggle opposed to slashers… in addition to new slashers within the struggle opposed to each person with a pulse. comprises new apparatus, strategies, advantages, and Endowments (including VASCU’s psychic Teleinformatics abilities).

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Class Warfare

By Sage LaTorra, Adam Koebel, Trenton Kennedy, Josh Krutt, Johnstone Metzger, Alex Norris, Deanna Nygren, Jacob Randolph, Jonathan

Category war is a principles complement for the Dungeon international role-playing video game that gives an alternative and improved method of personality production. it could possibly even be used to create new personality sessions, similar to these supplied within the unique rulebook. How type war does this is often by way of breaking down the Dungeon international personality category into smaller pieces—like specialties and archetypes—and exhibiting you the way they healthy jointly.

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By Steve Jackson

Out of Print

Now on hand in softcover (at a decrease price!), this e-book is totally revised for GURPS Fourth version. It combines the spells from the 3rd version GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the last word tome of magic!

Within those pages, crackling with mystic energies, you'll find:

* The center magic process for GURPS, increasing at the fabric awarded within the simple Set . . . ideas for studying magic, casting spells, mesmerizing magic goods, and more!
* whole alchemy ideas . . . growing magical elixirs, utilizing them, or even getting to know new ones . . . with an in depth checklist of identified elixirs and their powers.
* possible choices to the center magic procedure, together with whole ideas for improvised magic and rune magic. There also are guidance for the GM who desires to swap how magic works particularly worlds in a multi-world campaign.
* Plus certain fabric from the GURPS Magic goods sequence and Wizards.

This is a robust publication, certainly. Use it correctly.

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Black Crusade (Warhammer 40,000 Roleplay)

By Sam Stewart

The times of the Imperium of guy are coming to an finish. Are you ready to include Chaos? during the wildly winning Warhammer 40,000 Roleplay line, one universal issue is Chaos: the ever present antagonist liable for a lot of what defines this immersive atmosphere. yet with the discharge of Black campaign, gamers will study a thrilling new set of personality motivations. Are the brokers of Chaos really the enemies of humanity, or are they purely deluded slaves to powers past their comprehension? Black campaign bargains gamers an opportunity to discover the intensity of this universe in a different new means, and it provides video game Masters of all 4 Warhammer 40,000 Roleplay titles the last word toolkit to create attractive new villains. Black campaign is an exhilarating, new, standalone addition to delusion Flight Games' renowned Warhammer 40,000 Roleplay line, delivering avid gamers a wholly new standpoint at the clash among the Imperium of guy and the forces of Chaos. This groundbreaking proposal can provide the chance to play as an agent of Chaos, no matter if as a Chaos house Marine or a human Servant of Chaos.

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Isle of the Mighty *OP (Changeling - the Dreaming)

Finally, observe the land of historic magic - Britannia! here's a position steeped in historical magick and legends of faerie. Hidden powers, a few older than the land itself, exist along humankind and feature mysterious arcane agendas. underneath the very nostril of mortal society, age-old battles are waged around the state for regulate of key locations of energy. because the go back of the sidhe, the fires of conflict have burned like by no means earlier than as either changelings and mages get entangled within the fight for Britannia's might.

This long-awaited Changeling: The Dreaming complement presents important info at the changelings and mages of significant Britain. you're ultimately capable of discover the place of birth of fae legends and observe the truths in the back of British covens and chantries. Isle of the potent exposes the very important hyperlink among mages and changelings and explains how they've been certain because the starting of time.

A entire global of Darkness sourcebook for excellent Britain, together with: England, Wales and Scotland. a brand new kith, the Gillhe Dhu, sometimes called "the greenmen," the protectors of the forests. Explores the politics and historical past of the fae and mages of significant Britain, from the traditional arrival of the Wieck and the Tuatha de Danaan to the fashionable day.

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The Rage (Werewolf: The Forsaken)

By Stewart Wilson, Chuck Wendig, Aaron Dembski-Bowden, Jonathan McFarland, Adam Tinworth

The Savage Fury Unleashed

The Forsaken were driven to the wall through their enemies. Now they chase away. The tribes proportion their deadliest secrets and techniques with each other. Their packs train each other the secrets and techniques of outstanding first and toughest. all over the world, the Forsaken reclaim what's theirs. Will you sign up for them?

A personality booklet for Werewolf: The Forsaken™

• An in-depth examine the tribes and tribe-less of the Forsaken, from their background and traditions to their guns of war

• a variety of new thoughts for personality improvement, from new benefits and presents to a extra certain clarification of concord and pack tactics

• info on taking part in the Forsaken at a bigger scale, from pack alliances to information on Forsaken tradition and issues round the world

The Rage: Forsaken Player's consultant is a 220 web page complement for the area of Darkness video game Werewolf: The Forsaken.

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